package com.minshenglife.zanzan.entity;

import com.minshenglife.commons.dal.BaseEntity;

/**
 * 押宝
 * @author Huodd
 * @date 2014.02.14
 */
public class Betting extends BaseEntity{
	
	private String betManId;//押宝人id
	private String byBetManId;//被押宝人id
	private String num;//中奖值
	private String isWin;//是否中奖   0未中奖     1中奖
	private String state;//状态  0正常  1删除
	private String create_time;//创建时间
	private String update_time;//修改时间
	
	public Betting(){}
	public Betting(String betManId,String byBetManId,String isWin,String state){
		this.betManId=betManId;
		this.byBetManId=byBetManId;
		this.isWin=isWin;
		this.state=state;
	}
	
	public String getBetManId() {
		return betManId;
	}
	public void setBetManId(String betManId) {
		this.betManId = betManId;
	}
	public String getByBetManId() {
		return byBetManId;
	}
	public void setByBetManId(String byBetManId) {
		this.byBetManId = byBetManId;
	}
	public String getNum() {
		return num;
	}
	public void setNum(String num) {
		this.num = num;
	}
	public String getIsWin() {
		return isWin;
	}
	public void setIsWin(String isWin) {
		this.isWin = isWin;
	}
	public String getState() {
		return state;
	}
	public void setState(String state) {
		this.state = state;
	}
	public String getCreate_time() {
		return create_time;
	}
	public void setCreate_time(String createTime) {
		create_time = createTime;
	}
	public String getUpdate_time() {
		return update_time;
	}
	public void setUpdate_time(String updateTime) {
		update_time = updateTime;
	}
	
}
